Introduction
A taxonomy provides a way to organize a number of items into groups to make them easier to talk about and compare. A taxonomy is driven by efficiency, item affinities, and logical cohesion.A UI/IA navigational structure is a taxonomy, but focused more on customer ease-of-use. They typically make simplifications and tailor an abstract taxonomy to specific user segments.
This post is an update to the taxonomy I created a few years ago.
PvH: Player versus House betting
- Fixed odds betting- House sets/takes risk
Purely mathematical
- with a normal distribution, sufficient volume, house actually takes no risk, no player skill required- Table games
- Examples: Roulette,Craps
- Absolutely no player skill involved, completely deterministic (unlike e.g., Blackjack)
- Slots (pooled aspects with progressives, mentioned below)
- Number of reels
- Number of lines
- Bonus rounds
- Fixed odds lottery and other numbers games (keno)
- Scratch cards
Skill based - mathematical
- players who understand the underlying game design and mathematics/odds can maximize their chance to win and drive down the house edge - players may quickly converge on optimal play if these factors are simple and well-known- Table games
- Backjack
- Baccarat
- Virtual sports (e.g., some implementations of Virtual racing)
- "Skill" games (simple games of chance with variable payout based on skill demonstrated in game)
- Hi-lo games
- Video poker
Skill based – environmental and variable information affect outcome; event based
- Traditional (sports) betting
- Format (fixed odds, american handicap, asian handicap; multi-bets, accumulator, exotic)
- Racing vs. all other sports (racing, due to betting complexity, often treated separately)
- In-play or before event start
- Spread betting
PvP: Player versus Player betting
- house takes a percentage of play (a "rake")- house takes no risk
- Poker
- Betting exchange
- Spread betting exchange
- Backgammon
- Mahjong
- Tournament blackjack (p2p variation)
- Aspects of “Be the dealer” (but more like an affiliate scheme the way it was done)
- First person shooters inside a tournament/p2p engine
PvH: Aggregate Player versus House Betting
- aka Parimutual; house takes a percentage of collective play with no risk- Pools betting
- Lottery
- Bingo
- Progressives (typically slots, but could be applied to other types of games)
Miscellaneous
The above games can be distributed various ways. For example, Blackjack appears in:- Download rich client
- Web/Flash based ("Instant" games)
- Live casino (rich client or flash based video stream)
- Mobile (typically a downloadable rich client)
Pending categorization
- Deal or No Deal
- Top trumps
- Slot tournaments, multi-player casino tournaments
- Who wants to be a millionaire
- Ladbrokes' Balls
Validation / Examples
- Other organizational views as taken from well-known on-line betting sites website navigation structureExample #1
- Sports
- In-play
- Casino
- Card games
- Table games
- Slot games
- Video poker
- Progressives
- Games and Kino
- Live Dealer
- Poker
- Games
- Hi-lo
- Table
- Slots
- Numbers and keno
- Fixed odds
- Deal or No Deal
- Scratch cards
- Top trumps
- Sports & skill
- Bingo
Example #2
- Sports betting
- Poker
- Casino
- Blackjack
- Roulette
- Table Games
- 3 reel online slots
- 5 reel online slots
- Progressive jackpots
- Video poker
- Scratchcards
- UK Pub slots
- Other
- Games
- Multi-player
- Numbers and keno
- Table games
- Virtual sports
- Slots
- Hi-lo and scratchcards
- Jackpots and Quiz
- Bingo
- Financial bets
- Lottos
- Backgammon
Example #3
- Sports
- Games
- Dice and numbers
- Slot Machines
- Table games
- Card games (mis-labeled as "Slot Machines")
- Virtual Sports
- Dice Arena
- Casino
- Blackjack
- Euro Roulette
- Card games
- Table games
- Video poker
- 3 reel slots
- 5 reel slots
- Hilo + Instant
- Virtual Sports
- Poker
- Lotto
- Live Casino
- Bingo
- Dice Arena
Swoopo - bid for cash
ReplyDelete